The Free Company blast light armor enemies, the handgunners pick out high armor and priority threats, the artillery take out long range enemies. An Empire army with a Free Company front line functions like a Skryre army - if anyone is really getting in close without being intercepted, you've made a mistake. Free Company Militia were a unit introduced in The Grim & The GraveDLC for TWW1. As a result, you cannot use them in either game unless you own that DLC. Showing 1-3of 3comments The author of this thread has indicated that this post answers the original topic. Addictive turn-based empire-building with colossal, real-time battles. All set in a world of legendary heroes, giant monsters, flying creatures and storms of magical power. Mainline of free company with handgunners checkerboarded in, a couple units of outriders with grenade launchers for the flanks, and a heavy sprinkling of artillery and steam tanks. With Gelts buffs it's unbeatable.
- Total War Warhammer Free Company Militia Online
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Militia | |
---|---|
Category: | Infantry |
Class: | Militia |
Men: | 40 / 80 / 120 / 160 |
Range: | 70 |
Accuracy: | 25 |
Reloading skill: | 10 |
Ammunition: | 15 |
Melee attack: | 4 |
Charge bonus: | 8 |
Defence: | 9 |
Morale: | 4 |
Turns to train: | 1 |
Recruitment cost: | 700 |
Upkeep cost: | 170 |
Requires | |
Building (minimum level) | |
Magistrate |
These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land.
Militia or provincial troops are commonly held to be inferior to regular soldiers and, although they are trained to use the same tactics as marching regiments of the line, there is some truth in this assertion. Militia are expected to act as reassuring presence, and sometimes as a police force in suppressing local disturbances.
Historically, it was not unusual for militia to be locals recruited as part-time soldiers while retaining their day jobs and trades. In Britain, for example, service in the militia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For ambitious would-be officers, there was a hidden financial benefit to joining the militia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.
Abilities
- Can guard
- Can hide in light scrub
- Can hide in woodland
- Grappling hooks
Technological abilities
Total War Warhammer Free Company Militia Online- Plug bayonet
- Ring bayonet
- Socket bayonet
- Ring bayonet
- Chevaux de frise
- Earthworks
Available for: